

Sound strategy dictates using the first team to lay down suppressing fire while the second squad moves around to the flank and picks off the bad guys. Baker can utilize up to two teams (a suppression team and an assault team) in most missions. The interface is streamlined and easy to use on the fly.
#BROTHERS IN ARMS ROAD TO HILL 30 FOR WII FULL#
Squad maneuvering will be familiar to anyone who's played Rainbow 6 or Full Spectrum Warrior. I have to say that anyone who can beat this game without using the aiming reticle gets my complete respect trying to aim using the sights on the gun is rough. Meanwhile, gamers who want an easy or more accessible experience can turn all these little helpers on. Players who want a full-on authentic war time experience can turn off the enemy indicators, the reticle, and never use the overhead strategy map. To their credit, Gearbox has gone out of their way to make the game very customizable. On the other hand, having fellow soldiers die in battle only to be resurrected at full health for the next mission is a bit game-like. On one hand, not having an aiming reticle (players can turn it on in the options, but the default setting is reticle-free) and being forced to aim down the sights of a rifle is definitely realistic. Since the game is based on true events, Brothers in Arms spends a great deal of time striving for realism, all with mixed results. Players will truly care for their comrades and the game takes on an added dimension when the gamer is worrying about six people aside from himself. In this regard, the game is the closest thing to Band of Brothers or Saving Private Ryan that the videogame industry has ever managed to create. If I lost someone, I'd go back and try again.

I came to love my squad, and because of this, I spent a ton of time trying to make sure no one died during a mission. Dialogue scenes prior to each mission create the illusion that these fellow soldiers are real people and not just human meat shields, something that makes the game significantly more interesting to play.

Rather than going it alone, players are given recurring teammates throughout. This squad-based approach is the game's greatest strength. Those looking to run and gun should look elsewhere, because suppression fire is more important than landing headshots in this game. Strategy and careful planning is the order of the day, as running headlong into enemy fire is a good way to get sent back to your momma in a casket. Rather than playing an elite super-soldier, Brothers in Arms forces gamers to take a more cautious and squad-based approach to each of the game's objectives.
#BROTHERS IN ARMS ROAD TO HILL 30 FOR WII SERIES#
Players who are familiar with games like Call of Duty and the Medal of Honor series are in for a bit of a shock with BiA. Missions range from liberating towns to destroying vital bridges, but one thing remains certain throughout: war is hell. Baker and his squad through the countryside, sticking it to "Jerry" at every turn. For the next seven days, players will guide Sgt. Unfortunately, the parachuting behind the enemy lines thing doesn't work according to plan, meaning the various squads are separated from each other and are vulnerable to attack. Their mission is to weaken German defenses and pre-empt various counterattacks in the wake of the beach storming, and eventually take the town of Carenton. Based on real-life events, Baker and his fellow soldiers drop behind German lines mere hours before the invasion at Normandy. Matt Baker, a reticent squad leader in the 502nd Parachute Infantry Regiment of 101st Airborne Division. This is not to say that the game is without flaws-because it has a few that are fairly significant-but the game is so intriguing that it overcomes the majority of its shortcomings without annoying the player in the process. Good thing I did, too, because Brothers in Arms is one of the best World War II first-person shooters (FPS) that I've ever played. Am I a masochist? A glutton for punishment? The low man on the game reviewing totem pole who doesn't get to pick his assignments? Honestly, none of the above-but after hearing all the hype about Gearbox's Brothers in Arms: Road to Hill 30 I let my morbid curiosity get the better of me. I know, I know-I made a huge deal out of how tired I was of World War II games in my Call of Duty: Finest Hour review, yet here I am once again reviewing another World War II game.
